Race. After you have met the Stat goals, then place the right Virtues (more down on that down below). Will (5-6) (Will gives tactical mastery, critical rating and tactical mitigation) Tactical Mastery (5-6) (Gives more tactical mastery than Will alone) Note: It really is up to preference on whether you want to go with more will or tact mast. With Tactical critical multiplier rings I had same outgoing healing and 9,6% tactical critical chance. Tactical critical rating effects both damaging and healing skills. For a tank, generating threat is your role. Fate is never an option for any class. This guide will cover a full Legendary Item (LI) Legacy list, and which legacies to keep pre and post imbuement. Also knows as "Res or Rez (short for Resurrection). U25: Minas Morgul – Stat Caps MITIGATIONS Armour Type T2 Cap – 120 T1 Cap – 130 T1% – 130 T2 Cap – 130 T2 Enhanced – 130 T3/4/5 Cap – 130 Light 196,274 470… Value. Create Item. my current lvl59 carving is max +1416 IHR, whereas my new lvl 65 has max +18m Tactical. 20% = 11,184. Only had 5% passive incoming healing for human. If your tac mit is less than 40%, you should slot tac mit essences as well. +48909 Outgoing Healing +16629 Critical Rating +15846 Tactical Mastery Rating. Use runestones to heal your party. Herwegur. LotRO- A Minstrel's Guide. 15% = 7000. A passive bonus of +1067 Physical and Tactical Mastery Rating; 7. If you're a healer you will want lots of tactical mastery, but damage-dealers will want some as well to improve abilities such as Battle-Shout and Routing Cry. Like Will, Fate increases a character's ability to defend against non-physical damage sources. 1 = 2.5 tactical crit rating 1 = 1 tactical mitigation 1 = 1.5 ICMR 1 = 1.71 = 1 ICPR 1 = 24 NCPR; Armour 1 = 1 common mitigation rating; Guardian Skills. LotroBuild bot allows you use all features from our project right from your discord server! Let me know if you think I rated one, or several, of them too low or too high. Virtues in LOTRO are a type of trait which characters can level up and equip in Virtue Trait Slots. Durability 80/80. Introduction. As of the release of Helm’s Deep, all classes had a complete overhaul on how their skills work. Great damage at the lower levels which helps when questing and grinding out deeds but you do have a group to help with that. The rest of your slots should just go straight to morale as that’s the most effective way to take more damage. I currently have a level 60 1st age emblem with roughly a 12 Tactical Healing Rating, and am wondering what effect changing to a level 95 or 100 emblem with 100 to 120 Tactical Healing Rating would have on my heals. Pretty linear! View Profile View Forum Posts Private Message Defender of the Hornburg Join Date May 2012 Location Forod orchall Posts 1,500. So in review, of the 24 slots you should use:-1-3 Tactical Mitigation Essences-2 Critical Defense Essences Skills can no longer be used. Thus, Finesse to make sure you land the trick, Tactical Mastery to make the maximum use of it. After you have met the Stat goals, then place the right Virtues (more down on that down below). Battle Lore, Captain skills, and Minstrel anthems are among the many possible ways to boost Mastery ratings. Our Discord bot in your server! Legendary Items. The slots themselves unlock one at a time, starting at character level 7, and again at levels 9, 11, 17, and 23. A Guardian’s DPS skills now work on a multiplier of 3. Lore-Master. Normal. Critical Rating - 25% Cap. Table of Contents Types of Legendary ItemsLegacies ListImbuement GuideLegendary Items Swaps Guide Types of Legendary Items Needed A Beorning needs the following… Critical Rating at ~630K; Outgoing Healing at 70%+ (can be checked in Tactical Mastery tooltip) Finesse at 270K+ Morale at 300K+ (unbuffed) ** While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. Perfect Ending Fast 25m Range Tactical Skill Skill Type: Heal Greatly heals a single ally. This can make it difficult sometimes to find ideally itemised gear. Here are the different ratings, what caps there are for each (if any), and whether there are diminishing returns after a certain point. Finally, recommendations as to what values to shoot for. A critical heal from a Minstrel can have just as profound an effect as a critical Epic Conclusion from a Rune-keeper. You need 15 ranks earned in the whole tree. You increase Tactical Mastery to increase your Outgoing Healing rating. Please respond to this thread if you disagree, and I can modify this post! TH - Tactical healing, which is extra healing from your Tactical Healing Rating. Minstrel - when not healing they also shout at enemies and jam short tunes on their instrument. You should reach 60% outgoing healing without traits. Weapons. Critical Rating: Determines a character's or NPC's chance that any normal attack they make will be a critical hit. Renewing Cuff of the Lost City. Before the game update on June 4, 2019, Virtue was earned in whole ranks. Also go for about 140-150k morale. At 7 stacks, the potent healing skill Perfect Ending will be made available for use for a short time. Fate also increases the chance and magnitude of critical hits on Tactical skills (healing and damage spells). Without tactical critical multipler rings I had 24,7% outgoing healing and 9% crit chance. As for healing, you would take heavy armour also with innate fate or crit rating, slot tac mastery, crit rating and vitality, and use will based jewellery with innate outgoing healung and crit rating. When a character's Morale reaches zero (0), the character is defeated. The capstone trait when in Rohirrim discipline is Survivability, a 25% chance to apply a damage preventing bubble (roughly 800 morale) for several seconds. 25% = 16,843. A Lore-Master is strongest with strong Physical and Tactical Mitigations. Virtues. All three of these classes benefit from boosting Outgoing Healing Rating. Survivability is one of the Lore-Master’s greatest faults. Offence. Tactical offence rating determines how much damage your tactical attacks deal. Most "Creeps" in the Ettenmoors (PvMP) do a majority of their damage as tactical, so this stat is highly valued for most Freeps. 3. Minimum Level 130. In the blue branch the Deep Reserves trait improves power regeneration. ADD. Instruments. They are the Herald of War (2% increase in melee, ranged, and tactical damage), Herald of Hope (3% increase in physical and tactical mitigation), Herald of Victory (10% reduction in the cost of power) and Herald Archer (ranged combat using a bow). Critical Rating at ~550K+ Outgoing Healing at ~75%+ Tactical Mitigation at ~300K+ (usually the default value with virtues) * While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. The Basics Might is Beornings' most important stat. Weapons. In LOTRO, characters never die, that is, they are never killed, only defeated. To confirm: 200% outgoing damage IS the mastery cap? from what i know incoming healing rating amplifies all heals, where as tactical only affects heals from tactical skills, but what has greater effect? In the red branch Tactical Genius improves tactical mastery and therefore outgoing healing rating. I'm not too familiar with them otherwise. As a “squishy” class, you want to stay further away from your enemies. Vitality +2128. Thankfully, Turbine now gives us 5 tactical mastery per Agility or Will, where previously we could only obtain it from Will. Tactical Mitigation is an important Character Stat for Tanks and end-game raiders, as most Instance and raid bosses will do Tactical Damage instead of Physical Damage a strong majority of the time. Aug 21 2019, 12:07 PM #5. If you are over level 50, get as many ranks of Tactical Healing Rating as you can on your class legendary item. Rune-Keeper. Tried doing 50 bolster heals with rings with tactical critical multipler and and 50 without them. These specific stats are usually found on gear rather than virtues. outgoing healing/tactical mastery is absolutely useless for a healer as the effect of it is negligible at best. LotRO- A Minstrel's Guide. It increases both damage and healing. LotroBuild discord bot share command: Copy. Introduction. Will +3521. (asking for lower level toons, whose exact numbers for … Race. However, the player may still chat with other players. Virtues. Runekeeper - It is seen as secondary to the minstrel but still plenty viable for group healing for instances. Heralds give different buffs and can do different kinds of damage. Healing skills will build a stacking effect on the Minstrel. CD / +x% Major Ballad Healing-x% Healing Skills Induction Time / +x Healing Skills Critical Rating If you need critical hit, than go for critical hit, as it is much more stat effective. Healing (pve) - Weapon (Must Have)-x Rally! Outgoing healing cap is 225k(tactical mastery + outgoinghealing) [not calculated down with buffs] Reply With Quote. Revival is the partial restoration of Morale and Power to a defeated ally. To start the discussion, I'll assign a rating to all our legacies for pve healing and pve DPS. It can be improved by increasing one of your statistics (based on your class) and by direct bonuses on gear. Tactical Mastery increases healing and cries. I am wondering what the effect of the Captain Emblem Tactical Healing Rating has on heals. Welcome, here you will find an up-to-date guide for Beorning's Legendary Items Imbuement. Tactical Mastery (Healing) – +66,584 = 70% Outgoing healing Be sure to account for other sources that boost Physical and Tactical Mastery when deciding on which essences to gather and how many! Thanks! Incoming Healing should only get an essence or 2 as it’s not that important, but should still be fairly decent. Tactical Mitigation at ~300K+ (usually the default value with virtues) Critical Rating at ~550K+ Tactical Mastery at ~400K+ * While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. Stack up to 16,800! Critical Rating at ~550K+ Outgoing Healing at ~80%+ (This can be checked by hovering over Tactical Mastery) Tactical Mitigation at ~300K+ (usually the default value with virtues) * While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. The exact amount of tactical offence given per point of the appropriate statistic also depends on your class. IH - Incoming healing - Which is a stat on the character your healing CM - Critical multiplier/magnitude, where the extra healing comes in if you happen to crit. Many healing skills are HoT rather than burst healing; There are a few revives that buff in different ways; Some skills use your own morale to heal others; Healing Power Rating: 73/100. Beornings are the only might-based medium armoured melee class in LOTRO. They were tied to deeds as rewards, or you could obtain consumable items to increase them. Stat name.