I know i won't need to be the main healer, so won't focus on this. Cold Resistance (Ex): At 6th level, you gain resist cold 10. At 6th level, a shaman can temporarily gain the use of one of the hexes possessed by either one of her spirits. Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. Source PPC:HftF. Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress. Any spell effect of 3rd level or lower on the target that is on the elemental shaman spell list ends. The spirit animal can hold the spell indefinitely, but the shaman cannot prepare a new spell in the imbued spell’s spell slot until her spirit animal uses the spell or it is slain, or until she dismisses the imbue with spell ability effect (a free action). Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. These rounds do not need to be consecutive. Dispelling Touch (Sp): At 8th level, you can use a targeted dispel magic effect as a melee touch attack. At 7th level, the creature is also immune to paralysis for this duration. These rounds do not need to be consecutive. Domain Spells: 1st—sanctuary, 2nd—shield other, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance, 6th—antimagic field, 7th—repulsion, 8th—mind blank, 9th—prismatic sphere. Upon reaching 20th level, a shaman undergoes a transformation as she manifests as a pinnacle of her main spirit. If the shaman uses this hex while a previous ward is still active, that previous ward immediately ends. Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. Chaos Blade (Su): At 8th level, you can give a weapon touched the anarchic special weapon quality for a number of rounds equal to 1/2 your cleric level. She gains the juju mystery and the bonus spells listed to her spell list as her patron spells at the indicated levels. True Spirit Ability: The following true spirit ability replaces the quick healing ability of the life spirit. Shamans commune with their spirit animals to prepare their spells. Domain Spells: 1st—erase, 2nd—secret page, 3rd—glyph of warding, 4th—explosive runes, 5th—lesser planar binding, 6th—greater glyph of warding, 7th—instant summons, 8th—symbol of death, 9th—teleportation circle. Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can use this ability for a number of rounds per day equal to 1/2 your cleric level. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th. Dragon Claws (Su): At 3rd level, a wyrmkin druid gains the dragon claws bloodline power from the sorcererâs draconic bloodline. ⦠X=replaced, (X)=optionally replaced, C=changed. I use the crap out of this guide database, by far the best PF guide database out there. The confusion effect ends immediately when the creature leaves the area or the aura expires. Races of Pathfinder: An Optimization Guide. This hex lasts a number of rounds equal to 3 + the shaman’s Wisdom modifier. | Design Finder 2018 The restriction on alignment domains still applies. This does not stack with the Empower Spell metamagic feat. Where the Hunter uses an Animal Companion and trains/buffs them to their liking, the Summoner gets to build their pet from the ground up, and it can be and do whatever you want. Granted Powers: You are a master of illusions and deceptions. You gain 270 exp after the combat. She cannot thereafter gain levels as a cleric of that god until she atones for her deeds (see the atonement spell description). At 8th level, this ability works as beast shape I. Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead. Spirit Shaman (Sp): At 20th level, the animist can use ethereal jaunt at will as a spell-like ability, and can cast astral projection once per day as a spell-like ability. These rounds do not need to be consecutive. Misfortune (Su): The shaman causes a creature within 30 feet to suffer grave misfortune for 1 round. Pathfinder Summoner Build Guide The Summoner's big draw is the Eidolon, sort of an a la carte pet which you get to build with a system of points. In addition, you treat all Knowledge skills as class skills. At 8th level, this effect improves the attitude of the creature by 2 steps. | 5th Edition SRD Shamans can prepare a number of orisons, or 0-level spells, each day as noted on Table: Shaman. Cleric domains are listed at the end of this class entry. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. This site may earn affiliate commissions from the links on this page. The target takes a –2 penalty on one of the following (shaman’s choice): ability checks, AC, attack rolls, saving throws, or skill checks. While this feature is active, she gains the spirit ability granted by the spirit. Acid Arrow Trap (Perception DC 18, Trickery DC 18 - 27 exp): the triggering character is targeted by the spell Acid Arrow (2) (2d4 acid damage for 2 rounds). This functions like imbue with spell ability, except a spirit animal can be imbued with a cure spell of any spell level that its master can cast regardless of the spirit animal’s Intelligence or Wisdom score. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Chaotic, Evil, Good, and Lawful Spells: A cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one). This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. Tongues (Su): The shaman understands any spoken language for a number of minutes per day equal to her level, as comprehend languages. Unless otherwise noted, the DC to save against the special abilities granted by a spirit is equal to 10 + 1/2 the shaman’s level + the shaman’s Wisdom modifier. The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier. In addition, the shaman can transfer any cure spell (a spell with “cure” in its name) she casts to her spirit animal as a swift action, provided that the spirit animal is within 30 feet of her. (Work with your GM if you prefer this path to selecting a specific deity.). All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. | PF2 SRD. Ward Against Death (Su): At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your cleric level. A shaman prepares her daily spells by communing with her spirit guide for an hour each day. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Although a shaman’s spirit animal uses the statistics of a specific animal, it is treated as an outsider with the native subtype for the purposes of spells and abilities that affect it. A good cleric (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. This effect lasts until the warded creature is hit or fails a saving throw. Domains: A cleric's deity influences her alignment, what magic she can perform, her values, and how others see her. A shaman must choose and prepare her spells in advance. Animal Companion (Ex): At 4th level, you gain the service of an animal companion. A shaman must commune with her spirit animal each day to prepare her spells. For the purposes of this ability, she can select any hex possessed by her spirit or wandering spirit. This resistance increases to 20 at 12th level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Domain Spells: 1st—magic stone, 2nd—soften earth and stone, 3rd—stone shape, 4th—spike stones, 5th—wall of stone, 6th—stoneskin, 7th—elemental body IV (earth only), 8th—earthquake, 9th—elemental swarm (earth spell only). If the shaman ever replaces her spirit animal, the new spirit animal knows these bonus spells. Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. Act 2, Part 2: Adventuring After Troll Trouble Shrike Hills: Lonely Barrow. Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. Domain Spells: 1st—true strike, 2nd—shatter, 3rd—rage, 4th—inflict critical wounds, 5th—shout, 6th—harm, 7th—disintegrate, 8th—earthquake, 9th—implosion. At 20th level, this ability works as beast shape IV. Pathfinder Summoner Build Guide.pdf turned into a LONG handbook. This effect fades after 3 rounds. Spell List Index. | d20 Anime SRD Whenever the shaman casts a healing spell that heals a target up to its maximum hit points, any excess hit points persist for 1 round per shaman level as temporary hit points (up to a maximum number of temporary hit points equal to the shaman’s level). Domain Spells: 1st—remove fear, 2nd—remove paralysis, 3rd—remove curse, 4th—freedom of movement, 5th—break enchantment, 6th—greater dispel magic, 7th—refuge, 8th—mind blank, 9th—freedom. In addition, you receive a +1 resistance bonus on saving throws. Secret (Ex): The shaman receives one metamagic feat as a bonus feat. The target creature must to decide to use this ability before the first roll is made. The rounds do not need to be consecutive. In addition, you receive Blind-Fight as a bonus feat. A shaman prepares her daily spells by communing with her spirit guide for an hour each day. You must meet the prerequisites to use this feat. Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. You can only use this ability on a creature that is below 0 hit points. Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. The shaman can use this barrier for 1 hour per shaman level. File Type PDF Pathfinder Summoner Build Guide Pathfinder Summoner Build Guide - mitrabagus.com Main Character Builds Sorceress/Sorcerer - Control/Ranged DPS/Spellcaster Overview. While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. Domain Spells: 1st—bless, 2nd—shield other, 3rd—prayer, 4th—imbue with spell ability, 5th—telepathic bond, 6th—heroes' feast, 7th—refuge, 8th—mass cure critical wounds, 9th—miracle. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier. Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. This ability otherwise functions as call lightning. Table: Ability Modifiers and Bonus Spells, Note: “+1” represents the domain spell slot. These rounds do not need to be consecutive. A shaman casts divine spells drawn from the shaman spell list. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. At 4th, 8th, 10th, 12th, 16th, 18th, and 20th level, the shaman learns new hexes. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. marc@brokenhammerart.com. At 12th level, she gains the abilities listed in the greater version of her wandering spirit.