Any chance we can get the bestiality content as well? This does not apply to inheriting it from parents. "[If genetic = yes, the trait's] inheritance will follow the following rules: The trait can be inactive. is_pregnant = no You can find a number of Traits that affect your character’s performance throughout CK3. Very old or very young people won't get naked.    PREGNANCY_DAYS = 280    MIN_REPRODUCTION_AGE_IN_HISTORY_DB = 12 # If a historical parent is younger than this when their child is born, we log an error If you are a female and rape a courtier or prisoner and you both are fertile, then the usual base chance for pregnancy kicks in as well and the female raper can get pregnant.    CHARACTER_IN_POOL_CHILD_LIMIT = -1   # If in the pool, child limit is modified by this May you always find the ones you want! By In the first generation, small-scale incest such as cousin marriage may not have a massive immediate impact. Deliberately over 100% so even if it is a bad trait, the modifiers to inheritance won't let you avoid it    INACTIVE_TRAIT_CHANCE_ACTIVE_INACTIVE = 100      # Chance of recessively inheriting a genetic trait if one parent has it, and one is carrying it recessively So yeah. Can you get raped while being a prisoner? Just that the developer that did the Q&A indicated it was indeed possible now. This page was last edited on 31 January 2021, at 04:22.       show_as_tooltip = { First cousins share grandparents (2), two sets of great grandparents (4) and four sets of great-great grandparents (8).    INACTIVE_TRAIT_CHANCE_ACTIVE_NONE = 75            # Chance of recessively inheriting a genetic trait if one parent has it The value provided for common ancestors assumes that ancestors were otherwise non-incestuous and monogamous.    INBRED_CHANCE_ANCESTOR_COUNT_LEVELS = { 15 17 20 22 }   # Numbers of common ancestors defining different level of inbreeding chance (one extra level above the max value) is_female = yes             }. Depending on gender rapist/victim can get pregnant. Such children can be born with negative congenital traits even if neither parent has them, or the Inbred trait in advanced cases. It also does not include traits that are non-genetic, yet inheritable.    FEMALE_CHANCE = 75 The native CK3 function "had_sex_with_effect" only needs to be fed with a couple of parameters.       0.0 I think kindnapped people count as prisoners.    DAYS_TO_PREGNANCY_REVEAL = 60    EXTENDED_FAMILY_FERTILITY_MULTIPLIER = 2 # Multiplier if the couple is extended family and their faith does not allow divine marriage Childhood Traits. Tab'a basarak tüm kültür ID'lerini görüntüleyebilirsiniz. } The inbreeding factor for a given amount of common ancestors can be found through the following:[4], The Pure-blooded trait provides −50% chance of inbreeding per parent. Impregnation is checked every month. A Health trait is a negative trait that lowers a character's Health and is visible on the character. Will a courtier/family member of yours who is imprisoned by another ruler get raped?    FERTILITY_CHANCE_MULTIPLIER = 4.75 # Fertility is an average between the father and the mother (if the mother has 0.3 and the father 0.5, the average is 0.4), this number is then multiplied by this multiplier to produce the percentage chance of impregnation.    TWIN_BONUS_MAX_AGE = 35    MAX_FERTILITY_CHANCE = 25    # 3. For entries without a chance to inherit value for both parents, assume the value for single parent.    ACTIVE_TRAIT_CHANCE_ACTIVE_ACTIVE = 80         # Chance of outright inheriting a genetic trait if both parents have it There is supposed to be a way now to set-up a marriage to be possible if certain conditions are met. Developer comments in, https://ck3.paradoxwikis.com/index.php?title=Breeding&oldid=11518, Between 10 years and 13 years, 9 months, 12 days. Each level down beyond the first multiplies chance by a define That is true. } [5] Note that some traits cannot be inherited at the same time since they are incompatible; such traits are indicated if they belong in the same group. Crusader Kings is a historical grand Turn-Based Strategy / Real-Time Strategy 4X game produced and published by Paradox Interactive.It's set chronologically before its sister series, Europa Universalis, and uses a variant of the Europa Universalis II engine. Note that since the uncle/aunt's great-great grandparents are the nibling's 3×-great grandparents, who are 5 generations away from the nibling's perspective, they are not counted.       0.2          had_sex_with_effect = { Add a new line at the bottom(without brackets), [ path="mod/DWToska" ]. May have that out later today.    # General logic for tiered trait inheritance:    FERTILITY_CHANCE_MULTIPLIER = 4.75 # Fertility is an average between the father and the mother (if the mother has 0.3 and the father 0.5, the average is 0.4), this number is then multiplied by this multiplier to produce the percentage chance of impregnation.    EXTRA_FERTILITY_FOR_FIRST_RULER_CHILD = 0.2 # Extra fertility if the couple are primary spouses and have no children together, and at least one of them is a ruler Which I'm pretty sure means it refers to our PREGNANCY_CHANCE = pregnancy_chance from earlier. } It very clearly says Alternatively, they share one parent (1), one set of grandparents (2), two sets of great grandparents (4) and four sets of great-great grandparents (8).    INBRED_CHANCE_FACTOR_LEVELS = { 0.33 0.75 1 2 3 }      # Inbreeding chance factors for different level. DocToska, September 3, 2020 in Crusader Kings 3. show_as_tooltip = { Somewhere else is probably a definition of pregnancy_chance, and seduce_pregnancy_chance, but I haven't found it yet. The natural prevalence column denotes the likelihood of any character being born with the trait if it is not inherited from their parents.    EXTRA_CHILDREN_FOR_RULERS = 2 # If either character is a ruler, they get extra children had_sex_with_effect = {    IDENTICAL_TWIN_CHANCE = 0.25 in a certain way the marriage still IS hardcoced trough arrange_marriage_interaction that does some unaccessible magic"Q: What does the special interaction type arrange_marriage_interaction do?"    SECONDARY_SPOUSE_FERTILITY_MULTIPLIER = 1.5    PUREBLOODED_CHANCE_ANCESTOR_COUNT_LEVELS = { 20 22 }   # Same as INBRED_CHANCE_ANCESTOR_COUNT_LEVELS, but for the "pure-blooded" trait. set_culture swedish set_dread ID'si belirtilen karakterin korkunçluğunu X miktarına çeker. That's the pregnancy chance for being married, or just passively in a relationship that might result in pregnancy.    ACTIVE_TRAIT_CHANCE_INACTIVE_NONE = 2         # Chance of outright inheriting a genetic trait if one parent is carrying it ", add_character_flag = { A congenital trait may be either active or inactive; active traits are visible and provide effects, whereas inactive traits are hidden. Impregnation is checked every month. It's also used by the ai in knowing which interaction to use when setting up marriages. The genetic versions of Melancholic, Lunatic and Possessed are always inherited inactively and become active later in life:[2], The chances of inheriting a congenital trait as an active trait is based on what version (active or inactive) the parents have:[4], If the child does not inherit actively, there is a chance that they will inherit the trait as an inactive trait instead:[4]. Offspring only have a chance to gain these traits as a result of inbreeding if their parents do not possess any of these traits (plus the Inbred trait). In Crusader Kings III, this also includes intentional strategies that aim to increase the likelihood of passing down certain congenital traits. If inbred is not enabled by parents' traits, but there are common ancestors, there's a chance (same as for inbred trait when it's enabled) the child will get a random trait with enables_inbred = yes." remove_default_outfit = yes The final chance in percent is given by the number of common ancestors X corresponding level factor X inbreeding chance modifier          CHARACTER = scope:guest_lover    NEWBORN_HEALTH_SPAN = 0.5 [7], The Pure-blooded trait may be inherited from one's parents. I'm open to any other suggestions related to the subject, but for the moment consider the mod feature complete.    TIER_TRAIT_REDUCTION_MULT = 0.4               # When going down a tier, add this chance Posing and animations of characters are stock CK3 - so there is nothing new or fancy there yet. The Pure Blooded trait no longer reduces the chance of inbreeding results, but instead increases them, since inbreeding results are now a good thing. I'm looking at the had_sex_with_effect. This works for both male and female rulers with custom tailored texts for both. They last a varying amount of time and differ greatly in lethality. }    MALE_FERTILITY_MULTIPLIER = { 0.5 0.6 0.7 0.8 0.9 1.0 } # Multiplier values based on age limits from FERTILITY_MULTIPLIER_LIMITS should have an extra value at the beginning for characters older than first limit       },       had_sex_with_effect = { In the case of a partner being the other partner's ancestor, they are counted as a common ancestor. There are some traits that are inherited by children, but do not use the active/inactive inheritance mechanic.    FEMALE_FERTILITY_MULTIPLIER = { 0.1 0.33 0.5 0.7 0.8 0.9 } # Multiplier values based on age limits from FERTILITY_MULTIPLIER_LIMITS should have an extra value at the beginning for characters older than first limit General logic for trait with tiers inheritance, "[Genetic traits are] visible, though characters can also carry recessive traits... those are not visible, but can be inherited by their offspring!".    MIN_FEMALE_REPRODUCTION_AGE = 16    NON_RULER_FERTILITY_MULTIPLIER = 0.85   # If neither parent is a ruler, resulting fertility gets multiplied by this In any case, The options weren't showing, hence my little searching around for clues.       }. CK3 - Hileler (Konsol Komutları) ... remove_trait witch set_culture ID'si belirtilen karakteri ID'si belirtilen kültüre geçirir. [7], The following traits may be gained from inbreeding. character = scope:recipient ) about one thing, why do you set nakedness in the interaction, when you could set the nakedness right in the event, (I noticed this when searching trough base game events), 1-copy and paste the files inside your mod folder.    FERTILITY_LEVELS = { It only enables the inbred chance if there are common ancestors of the parents, so there is no risk of 'inbred' if the parents are not related. [...] If it's inherited only from one parent, it's inactive." All years in Crusader Kings III last 365 days. Cousins are not removed.    LOW_FERTILITY = 0.1 }    TWIN_BONUS_CHANCE = 0.1          PREGNANCY_CHANCE = pregnancy_chance That's part of game\common\scripted_effects\00_romance_effects.txt.    EXTRA_CHILDREN_FOR_PLAYERS = 50 # Num of extra children players can have before reaching living child limit }, "Q: What does the special interaction type arrange_marriage_interaction do? limit = {    MALE_FERTILITY_MULTIPLIER_LIMITS = { 70 60 50 40 35 } # Ages where fertility multiplier is applied 25 means up to 25, needs to be sorted in descending order That and female chance are no longer hard coded. Yes, it is. Before revealing the list of CK3 trait IDs, let me tell you that these must be used alongside the add_trait and remove_trait console commands. - As far as I can tell, only incompatibility would be from other mods changing the pure blooded trait.          } Similar to first cousins, but rather than sharing grandparents, the nibling's grandparents are the uncle/aunt's parents. Note that even with highly incestuous marriages, no children will gain the Inbred trait if the parents do not possess any of the enabling traits. Thank you!    PORTRAIT_MALE_ADULT_AGE = 1   # The boy -> male portrait change happens at this age    MATCHED_TRAIT_DIFFERENCE_MULT = 0.2            # When trying to inherit a tiered genetic trait, and the other person has one of lower tier, we pretend that means they've  got the higher tier one recessively, and reduce the chance of inheritance by this much per tier further down than 1 the other parent's trait is I've gotten events where one option says that I will lay with someone. Lower tiers ( including inactive ) count as inactive of the tier.    TWIN_MOTHER_HAD_TWINS_BONUS = 0.25    MOTHER_FERTILITY_REDUCTION_PER_PREVIOUS_CHILD = 0.05 If inherited on birth, it is initially hidden. Calc active chance. character = scope:recipient    INACTIVE_TRAIT_CHANCE_ACTIVE_ACTIVE = 150      # Chance of recessively inheriting a genetic trait if both parents have it. The Inbred trait may be inherited from one's parents. TRAIT_REINFORCEMENT_CHANCE = 0.5 # The chance that a trait that gets inherited from both parents will get reinforced to a higher level.    TWIN_BONUS_MIN_AGE = 25       0.8 }   # The thresholds for each fertility level    MAX_FEMALE_REPRODUCTION_AGE = 55 Please verify it and try again.".    ACTIVE_TRAIT_CHANCE_INACTIVE_INACTIVE = 10      # Chance of outright inheriting a genetic trait if both parents are carrying it Do I need to have the lustful trait or any specific trigger for the options to show? Makes pure blooded trait 100% inheritable when both parents have it. Lower tiers ( including inactive ) count as inactive of the tier.    }, right_portrait = {       }, Or in the events/lifestyles/intrigue_lifestyle/intrigue_temptation_events you can see a whole bunch of the had_sex_with_effect,       had_sex_with_effect = { [...] An active trait is inherited with 100% chance, an inactive trait with a 50% chance. By definition, (full) siblings share parents, and thus by extension all other ancestors. The funny part is also that neither seems to work in certain circumstances. You can take a look at events/scheme_events/seduce_scheme. I made this new mod stand alone. At this time it doesn't do much and I make no promises whatsoever that it'll ever do more. Third cousins share one set of great-great grandparents. However, there is a small chance for the child to gain the Pure-blooded trait instead.    EXTRA_FERTILITY_FOR_FIRST_CHILD = 0.0 # Extra fertility if the couple are primary spouses and have no children together The minimum being WHO the involved character had sex with.       [11] Some potential incestuous marriages are noted below. I could have combined them into the same call, though.          PREGNANCY_CHANCE = pregnancy_chance can't do my glorious futa empire that way... Just a heads up, having an issue.    NEWBORN_HEALTH_FEMALE_BONUS = 2.5 Similar to the chance of inbreeding, the chance of gaining the Pure-blooded trait naturally is based on the number of common ancestors, multiplied by the corresponding level factor for that amount of common ancestors:[4]. "A: special_interaction = arrange_marriage_interaction will add extra marriage info to the interaction, this info makes the game show the special marriage interfaces when setting up an interaction or replying to it. It adds two interactions on character right clicks: Some screenshots of these are provided above. days = 1 I'll try fixing the path issue mentioned above and see if that works while waiting for a response. [5][6] This list does not contain traits such as Sayyid, which can be inherited from a character's non-biological parent (in the case of secret bastards), or Inbred which uses a custom inheritance chance.    # 1. Second cousins share one set of great grandparents (2) and two sets of great-great grandparents (4). They share one parent, and therefore share only half of the maximum amount of ancestors.    INHERIT_RECESSIVE_GENE_CHANCE = 0.25   # Probability of a recessive gene being picked as a child's dominant/recessive gene. So a mod could have a marriage take place between the same sex. Thank you. }    DIVINE_MARRIAGE_FERTILITY_MULTIPLIER = 5 # Multiplier if the couple is close or extended family and their faith allows divine marriage triggered_outfit = { on_accept = {       0.6 Each level down beyond the first multiplies chance by a define, Otherwise, go down a tier, if inactive pretend 1 more parent has that tier active, otherwise 1 more parent has it inactive.GOTO 2, Inbreeding chance modifier.          }                } Otherwise, go down a tier, if inactive pretend 1 more parent has that tier active, otherwise 1 more parent has it inactive.GOTO 2 In the ongoing events for example there's,       show_as_tooltip = { If two parents have the Pure-blooded trait, this effect combines to no chance of gaining traits due to inbreeding. This often involves marrying characters with any of the desired traits, and purposely disinheriting heirs that did not inherit the desired trait(s). if = { You need to be a member in order to leave a comment. Godherja: The Dying World is a mod which you will see before the end of the month!                chance = $PREGNANCY_CHANCE$ >_>. Additionally, there are two traits that may only be gained initially through inbreeding and have special requirements: Inbred and Pure-blooded. PREGNANCY_CHANCE = seduce_pregnancy_chance for generated characters). scope:recipient = { Rather than just a plain 50% chance of pregnancy, I think the base game has actually implemented something similar to the Dark World style "have sex" events with their math to calculate a chance of pregnancy. Additionally, the value is relative to the breeding couple.                   father = $CHARACTER$ When trying to inherit a tiered genetic trait, and the other person has one of lower tier, we pretend that means they've got the higher tier one recessively, and reduce the chance of inheritance by 20% per tier further down than 1 the other parent's trait is. Characters that are supposed to be nude in the animations sometimes don't shed all their clothes. Provided they are of the opposite gender and adults. Edit 2: Okay not a complete idiot, I managed to fix it by adding the path in the DWToska.mod file. Thanks to.    PORTRAIT_FEMALE_ADULT_AGE = 1   # The girl -> female portrait change happens at this age, were set to 18 while nudity was possible at 16 caused a graphics glitch not changed, NChildbirth = {    CONCUBINE_FERTILITY_MULTIPLIER = 1 Inbreeding is the process of two related characters having children together.